Modding is a difficult process sometimes. Here at the Archive, we try to make things at least a little bit easier.
The following is an automated list of posts from the TexTools Discord's #tools_releases channel, which features many useful guides and tools for modders and users.
Korati on 11/2/2019 @ 5:46:07 PM
esrin on 9/1/2019 @ 7:38:32 AM
SifridExtan on 5/19/2019 @ 9:03:03 AM
# TexTools Colourset Editor Version 2.3 ## 2.3 - Fixed an off-by-one error when using the colour picker. - Removed dependency on TexTool's config file. Now on first run, you will be asked for a working directory.
goat on 4/20/2019 @ 10:59:55 AM
mel on 3/3/2019 @ 11:39:49 PM
Trist on 2/17/2019 @ 8:09:55 PM
How to use: 1) Extract your model's skeleton .hkx file and place it in the input folder. 2) Rename the skeleton to "skeleton.hkx" 3) Extract the raw .pap files for any animation you plan to convert. Place these files in the input folder. The names of these files do not matter. 4) (optional) if you would like a .DAE model pre processed with a correct skeleton, extract the monster's model .DAE using textools, and place it into the input folder. Rename this .DAE to "model.DAE" 6) Run "Pap Converter.exe"
goat on 1/11/2019 @ 3:30:37 PM
Espresso Lalafell on 1/3/2019 @ 2:24:32 AM
mel on 12/20/2018 @ 8:40:15 AM
Window -> Swatches -> Upper Right Drop Down -> Load Swatches
goat on 11/29/2018 @ 6:42:56 PM