Tools & Resources

Modding is a difficult process sometimes. Here at the Archive, we try to make things at least a little bit easier.

TexTools

Liinko's tool that started it all. The Official website includes app download, guides for first time users and modders, and more.

Mod Post Formatter

Our convenient post formatter. Just fill in the form for an easy copy-paste into your discord release channels.

TexTools Reference Document

A reference document with all kinds of technical information for mod makers on the nuances of modding FFXIV via TexTools.

The following is an automated list of posts from the TexTools Discord's #tools_releases channel, which features many useful guides and tools for modders and users.

Korati on 6/15/2019 @ 12:05:56 AM


3ds Max Script Toolkit v1.1

A 3ds Max script I put together consisting of multiple existing scripts as well as some written by me to simplify some repetitive tasks FFXIV modders regularly have to do.

Credits:
Liinko for the CombineSkin script
Cattomic for the IFWN script

How to use:
1. Download the script from the link below and move it to your 3ds Max scripts folder. (Default is C:/Program Files/Autodesk/3ds Max/scripts)
2. Open 3ds Max and at the top of your screen click Scripting and then Run Script...
3. Here you should see the script you just downloaded. Double click or select and press Open to run the script.
4. A small window should pop up with several buttons:

- Skin To Top will move the Skin modifier on any selected meshes to the top of the modifier stack.
- Mesh To Poly will convert any selected Editable Meshes to Editable Polys in one click.
- Clear UVW 0/3 adds UVW Mapping Clear modifiers set to channels 0 and 3 to your selected meshes.
- Always Deform On and Off will simply check or uncheck the Always Deform box for every skinned mesh in the scene.
- Combine & Detach Skin will combine or split selected skinned meshes while conserving the weight data.
- Generate will generate a Face Weighted Normals modifier on your selected mesh.

Running the script through a simple button:
1. Click Scripting and then Open Script...
2. Double click or select and press Open to open the script in the MAXScript Editor.
3. Select all the code and drag it onto the main toolbar where you would like the button.

v1.1: Added a quick way to clear UVW 0/3 and fixed Skin To Top messing up weights when the DAE was imported using the Autodesk Collada importer.

Download: https://drive.google.com/open?id=1xHYewjypd15zDkWUhSgkzgk22S5sN6oN

SifridExtan on 5/19/2019 @ 9:03:03 AM


# TexTools Colourset Editor Version 2.3

## 2.3
- Fixed an off-by-one error when using the colour picker.
- Removed dependency on TexTool's config file. Now on first run, you will be asked for a working directory.
Download link: https://bit.ly/ttcsedit230
Older Changelogs: https://bit.ly/ttcsedit_releases

meeboo on 4/20/2019 @ 10:59:55 AM


XIVLauncher version 1.4:
https://github.com/goaaats/FFXIVQuickLauncher/releases/latest

New stuff:
Addon system: Built-in Rich Presence, ability to launch other things like ACT when starting the game
Dark mode, enables when theme is set to dark in Windows 10 color settings

Various fixes for crashes

BIZU on 3/3/2019 @ 11:39:49 PM


Big Book of Guides https://www.xivmodarchive.com/modid/3182

A continuous work in progress document where I try to collect the guides, tools, and wisdom posted in the server; if you find something useful that isn't obviously found, feel free to DM me with a link of the information.

Trist on 2/17/2019 @ 8:09:55 PM


PAP Converter V1.0 finally released.
How to use:
1) Extract your model's skeleton .hkx file and place it in the input folder.
2) Rename the skeleton to "skeleton.hkx"
3) Extract the raw .pap files for any animation you plan to convert. Place these files in the input folder. The names of these files do not matter.
4) (optional) if you would like a .DAE model pre processed with a correct skeleton, extract the monster's model .DAE using textools, and place it into the input folder. Rename this .DAE to "model.DAE"
6) Run "Pap Converter.exe"

meeboo on 1/11/2019 @ 3:30:37 PM


Espresso Lalafell on 1/3/2019 @ 2:24:32 AM


Espresso Glow V10 A Reshade Installer / Backup / Uninstaller for Final Fantasy XIV

- What is this program?
This program was created to help those who have trouble installing Reshade manually. It is a program where you enter the location of your FFXIV game and a folder for screenshots and it will install Reshade along with 11 presets designed by User Link .

- Preview
See attached file.

What can this program do?
- Install Gshade 1.3.0 (Reshade 4.3.0.564) with Espresso Glow Presets
- Backup current Reshade installation
- Restore backed up Reshade installation
- Uninstall Reshade

- What if I have another Reshade installed (ex. Stormshade, Angelite, Reshade 3.X.X)?
This program will allow you to optionally backup that installation when you install this one. You can also install in Compatibility Mode, which will provide the necessary Shaders and Textures required for EG to work, without removing your current installation. Please note that compatibility mode will only work with Reshade 4.X.X or higher.

- Requirements
This program must be run as an Administrator, as it writes files and deletes files in order to accommodate installation. You will encounter an error if it is not run as an Admin.

Download File
http://bit.ly/EspressoGlowV10

How do I use this?
Extract the folder to your desktop and run Espresso Glow V10.exe as an Admin. Then follow the instructions. Do not extract this to your game folder. It must be in it's own folder to function properly.

BIZU on 12/20/2018 @ 8:40:15 AM


Colorset Swatches - Normal Map & Alpha
Photoshop Only
Window -> Swatches -> Upper Right Drop Down -> Load Swatches

Included are the following:
- Colorset values for rows 1~16
- True Opaque for your Normal Map
- True Transparent for your Normal Map
- 50% grey for setting a baseline in your color channels


https://www.xivmodarchive.com/modid/3309

meeboo on 11/29/2018 @ 6:42:56 PM


Updated my Discord Rich Presence mod for 4.45: https://github.com/goaaats/FFXIVRichPresence/releases/latest

Shows current zone, world, class/job, level and character name + FC.
Keep in mind though that there is a chance you could get in trouble for using this, due to your character name being displayed.

Sel on 11/29/2018 @ 7:31:39 AM


Posting about a few updates to https://www.xivmodarchive.com/ and the associated bot User Link
The Archive now has it's own (very basic) discord server. The reason that bears notification here, is that as a part of the server, there is a channel which automatically re-posts short snippet views of mods from the archive. (They look like the image below) These posts are automatically updated/deleted as mods are updated/deleted/etc. on the archive.

In short, it's another way of viewing the data in the archive. As always, if you're uncomfortable with this as a mod author, you can add yourself to the blacklist via the bot or website, or remove mods individually via the website. DM User Link the command help for more information.

Additionally, the discord server features some systems for helping connect mod authors with people willing to pay for mod commissions, for those interested in such things. Furthermore, the user dashboard on the website has been updated to include some commission related settings. If you want an invite to said server, DM the bot the command invite.