7.0+ Eyes shader guide + Hartmann's Eyes DevKitExhaustive guide to understand the Eyes shader (iris.shpk) and edit your textures and materials accordingly.
IMPORTANT NOTE: Do not use Penumbra to mod materials constants for now, Penumbra is still in BETA TESTING .
GUIDE:
https://teatimeafterworldwar.notion.site/7-0-Eyes-shader-b680d6e4f836403481ee9b157e4b5a26DEVKIT DOWNLOAD:
https://mega.nz/folder/T40xgSJS#bGk_eRmPiRncZXYB9GmoqAGUIDE OVERVIEW1) Understanding the Eyes shader (iris.shpk)
- 7.0+ Eyes shader data
- 7.0+ Textures basics
2) Understanding the Diffuse/Albedo map
- The iris
- The sclera
3) Understanding the Mask map
- Red channel
- Green channel
- Blue channel
4) Understanding the Normal map
5) Materials settings of the Eyes shader
6) Understanding eyes color attribute (3D model)
7) Hartmann's Eyes DevKit
- Download link
- DevKit organisation
- DevKit usage
PERMISSIONS:Credits appreciated.
Free to use, edits permitted.
Feel free to use for any content, public, private, vaulted, commissions etc.
Redistribution is prohibited. (please link this page so they can read the info & edit log)
DO: publish texture edits you did using this resource.
DO: use the textures edited or unedited in ModPacks. (ex: ModPack for face texture vanilla upscale, etc)
DO NOT: republish my textures unedited as a resource without my permission. (just reposting the textures as they are)