Contributor Information:
0ceal0t for VFXEditor
Warning: I've had a report stating that redrawing on self after changing the vfx of a weapon can crash the game. I can't reproduce it on my machine so if anyone has any idea of what could cause it, or has more detailed steps to reproduce it, feel free to send it in the inbox so that i can fix it (however it might take a few days for me to see it)
Author's Comments:
A mod i've made to style Padjali weapons as stand ins for the missing ultimate weapons on SHB+ jobs, with styling for ultimates they already have a weapon for as a side bonus, so it adds 5 different styles for 6 jobs.
Note 1: Pictomancer is intended to be used with Kinna palette as offhand, seems like the base variant of the Padjali palette is bugged and doesn't let me add VFX to it (If it ever gets fixed somehow, the mod already implements the necessary edits to make it work so it should work even without updating the mod, but i'm not sure of that).
Note 2: I've included a standalone version of all individual jobs for compatibility purposes, especially because of the addition of Kinna palette for PIC.
Note 3: When a weapon is set to OFF, it shouldn't conflict with other mods that may add/replace Padjali .mtrl and .avfx.
Note 4: The "Colorful" option for PIC refers to a 10 color gradient i've added to the Padjali palette as an option. Doesn't affect the Kinna palette in any way.
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