[VPR] VIPER Nier Automata Skill VFX Overhaul - Trial version

Version: 1.2.5

Contributor Information:

papachin Insipiration and feeback / support!
ocealot For the amazing tools and plugins.

Author's Comments:

Video preview: https://youtu.be/JRFC7fi_Bzo

This mod only includes the vfx for Steel Maw, Steel Fang and Slither as a trial, the full version (all skills + 45 custom icons + A custom job gauge) can be found in my https://ko-fi.com/s/7324838409 Please consider checking it out!

Hey everyone! VPR Nier is finally released! You may have noticed that this modpack took me a bit longer than usual to finish, even though I had already started working on it during the later stages of my PCT mod development.
VPR simply has so many skills! And even though the player animations in VPR are amazing,
I still wanted to create some new ones and tweak some existing ones, which increased the workload even more.

As for the modpack itself, I think it will fit nicely with my other recent melee-type modpacks.
My goal was to give it a fast-paced feel with multiple hits and to incorporate some concepts I've used before, like spinning moves, machine-type serrated attacks, and, of course, the use of the Pod here and there.
You’ll also notice that I used a distinct color design for VPR’s kit.
For example, dual-blade skills feature the standard gold/beige color, while twin-blade moves use a red theme (inspired by A2’s berserk mode) with some hacking grid elements. I also tried mixing these two designs for the Reawaken combos while using summoned blades.

This was a really fun modpack to work on, and I think it has a great sense of impact and speed! I’m really satisfied with the final result, and I hope you guys enjoy it!

Primary File or Link:

VPR Nier -XMA 1.2.5.pmp : [ via Direct Download ]

Other Files and Links:



History:

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👀 27.7K
💾 2.5K
📌 44

Last Version Update :
Thu Jun 19 2025 21:20:31 GMT+0000 (Coordinated Universal Time)
Original Release Date :
Tue Nov 26 2024 21:31:18 GMT+0000 (Coordinated Universal Time)

Contributors :
ocealot
papachin

Affects / Replaces :
vfx, skill, UI, job gauge, HUD, animation, LB3

Genders :
Unisex

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