Author's Comments:
I apologize in advance for how many options there are - I got a bit carried away...
This mod is very modular, with options for each city-state's emote to be uniquely modified from the rest, with 20 color variants for the drink, 2 color variants for cup color (black or white), original cup textures for each city-state (v1.1.0), and 4 different textures that work with every cup color and drink variant. As of v1.1.0, there are now furnishing replacements which should be enabled in the World/Interface collection - you must rezone for changes to take effect.
Drink variants can also be left to imagination - the glowing ones in particular remind me of potions, and one could say the creamy coffee is also milk tea.
Default drink combinations:
Gridania: Foamy matcha in a white cup.
Ul'dah: Foamy black coffee in a black cup.
Limsa Lominsa: Creamy coffee latte in a white cup.
If a specific color variant / texture / cup color combination doesn't work, let me know! I tested everything to the best of my ability, but I am human, so it's possible I missed one.
Technical Information aka how I made this:
Drink textures were drawn by myself using Clip Studio Paint. As such, please do not re-use my textures without my explicit permission.
If you want to make something similar, I'm using _id.tex textures for the drink textures, and .mtrls to "dye" them as I want.
The drink colorset is on row 16A & 16B, and the cup is on row 1A.
This setup makes for a pretty small mod! The downside is, if you want to have unique textures for each city-state's cup like mine, you'll have to duplicate your .mtrls and redirect the _id.tex to something else for each variant. Gridania is v01, Ul'dah v02, and Limsa Lominsa v03 for my mod - following the model variants.
For making cup variants, I just copy & pasted one folder of variants, renamed it, and then opened the .jsons of the one I copied from and the new option group I made, copying the contents of the old one to the new one, fixing the priority and option group name, and then search & replacing file paths. After that was done, I double checked that all the paths were valid in Penumbra after reloading the mod, fixed the cursed apple juice path, and then edited each new .mtrl by exporting a row and importing it to the rest. A bit tedious, but faster than making a new .mtrl every time.
For the original cup options, I made an overlay to go over the housing item's diffuse - which is formatted about the same as the rest of the cups. This overlay was also used to make the black and white cup textures for the furnishings: inverted opacity and color for diffuse, and then inverted opacity and red channel for the specular.
Penumbra only - I will not make a Textools version.
Terms of Use:
• Do not use my mods for NSFW Lalafell/underage content.
• Do not use my mods for racist, homophobic, transphobic, slave, or rape, bigoted, and otherwise harmful content.
• Do not paywall / vault / re-upload my mods.
• Do not use my mods in or to train generative AI content of any form. Additionally, do not "upscale" textures in my mods with genAI.
• Do not port my mods to the following bodies: Otopop, Cherie, Melusine, and derivatives. Eve and derivatives. AB body and derivatives. TBSE Orion, Annabelle, and derivatives. Neolithe and derivatives.
• Please credit me if you use my mods.
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