MNK Action Visual Update

Version: 2.0.1

Contributor Information:

Wouldn't have been possible without ocealot's VFX Editor and his technical support through this building process.
Big thanks to Red for teaching me the basics of TexTools and being my mentor guiding me through the mod packaging process. (https://www.redmakesmods.com/)
A special thanks to papachin for being the first pioneer into VFX mods and showing us what was possible and being my biggest inspiration.

Author's Comments:

5/8/2022 2.0.1: Several bug fixes and adjustments. Fixed issues where animations would not go off for Hyur, Lalafell, and Roegadyn characters for Arm of the Destroyer, Rockbreaker, and Flint Strike after the PvP update. Added a blur effect to The Forbidden Chakra to increase visceral impact and match Enlightenment. Added a small quake effect to Enlightenment to increase visceral impact and match The Forbidden Chakra. Forgot to mention this in my previous patch, but I overhauled Celestial Revolution with new icon, animation, VFX, and SFX.

Enjoy and report any bugs to justnaes#2020.

Instructions on Installation:

1.) Download and install TexTools: https://www.ffxiv-textools.net/
2.) Download the modpack.
3.) Unzip modpack, open the skills you want to apply. Hit OK on all the dialogue boxes.
4.) Enjoy punching things.

For the most enjoyable experience, I strongly recommend adjusting the following settings under Character Configuration > Character > Battle Effect Settings:

Own: Show All
Party: Show Limited
Others (excl. PvP): Show Limited
PvP Opponents: All

Hi Guys!

I've been working as a one-man shop on my free time to develop VFX and animation mods that enhance the feel of the class while staying as faithful to the vanilla design that SE intended.

With this in mind, I kept these core tenants in mind when developing these mods:

1.) Visceral Impact: Does the skill animation/VFX feel good to use when you tap it on gamepad and mouse?
2.) Combo Logic: Does the skill's power level feel appropriate for its place in its rotation?
3.) PvE Clarity: Does the skill's new VFX/Animation get in the way of gameplay clarity? Does it feel bad to play when its taken out to the live environment?
4.) PvP Compatibility: Do quakes, SFX, and other similar effects trigger properly relative to distance? Do they unrealistically trigger when you and an opponent are on opposite sides of the map? Do they clearly communicate the impact of what your opponent does to you?

With these tenants in mind, I tinkered away on each class for weeks until a nearly perfect product came out. Hours were poured into making sure that each VFX had no bugs, were binding properly to targets, and timed correctly to ensure maximum delivery and impact. Due to the nature of how these files are encoded, there's a hard technical limit to what I can accomplish. Furthermore, I'm not an artist by trade so a lot of assets you'll notice are existing assets reused from the game.

This is my rework of Monk's abilities, I felt like Monk was one of those classes that had a ton of potential, but the execution and impact were lackluster. My intention with this modpack was to make Monk feel like the fighting class it was supposed to be, with dynamic animations and hard hitting VFX's.

Lastly I'll post a comparison video of the vanilla skills and the new updated skills when I have time, complete with timestamps as well as a gameplay preview to show how it looks when playing.

Primary File or Link:

MONK.rar : [ via Direct Download ]

Other Files and Links:



History:

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👀 55.1K
💾 7.8K
📌 113

Last Version Update :
Mon May 09 2022 03:45:10 GMT+0000 (Coordinated Universal Time)
Original Release Date :
Fri Jan 07 2022 03:31:46 GMT+0000 (Coordinated Universal Time)

Contributors :
ocealot
papachin

Affects / Replaces :
MNK, Monk, Job Actions, Skills, Abilities, VFX, etc

Genders :
Unisex

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